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Art Portfolio · Narrative Environment
Morbus Dei
A visual journey through a decaying Baroque clinic — built across a large, multidisciplinary student team.
- 15 internal · 7 external
- Team Lead
- Representation & overview
Game Producer · Berlin
I’m Kyryl Schwarz. I align people, protect the vision, and turn ambitious ideas into builds worth playing.
Selected work
Five productions. Different genres, team shapes and constraints. One constant: create enough clarity for the work to move.
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Art Portfolio · Narrative Environment
A visual journey through a decaying Baroque clinic — built across a large, multidisciplinary student team.
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Horde Survivor · Hero Shooter
A fast-paced modular prototype that grew into an ambitious simulation — and a lesson in protecting the core loop.
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2.5D Survivor · Semester Project
Destroy the tomb as a charming mummy, uncover powerful artefacts, and turn a first-semester vision into a playable build.
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Deckbuilder · Dungeon Crawler
Build a deck of multipurpose cards, delve into the dungeon, and test where AI can genuinely support game development.
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Mirror Puzzle · 48h Game Jam
Your dark reflection blocks the path to heaven. Avoid your sins, clear the route, and ship before the timer hits zero.
Berlin · Game Producer
About me
I’m a Game Producer who likes ambitious ideas, honest conversations, and plans that survive contact with reality.
At GamesAcademy Berlin, I’ve learned production by doing it: aligning multidisciplinary teams, clarifying ownership, shaping scope, and keeping the player experience visible from concept through delivery.
My approach sits between structure and instinct. I build the tools a team needs, remove friction early, and make sure creative voices can do their best work without losing the shared direction.
GamesAcademy Berlin · 2024—2026
Open for the next adventure
Looking for a producer who can bring order without draining the magic? Tell me what you’re building.
schwarz@kyryl.de